The Standard Spellbook is the spellbook which every player has when the game begins. It offers both combat and non-combat spells, some of which are teleports to important locations around the game map. The standard combat spells are grouped in 4 categories:
- Strikes: Air strike, Water strike, Earth strike, Fire strike. The weakest combat regular spells. They require mind runes, among with elemental runes for each cast.
- Bolts: Air bolt, Water bolt, Earth bolt, Fire bolt. The second weakest regular combat spells. They require chaos runes, among with elemental runes for each cast.
- Blasts: Air blast, Water blast, Earth blast, Fire blast. The second strongest regular combat spells. They require death runes, among with elemental runes for each cast.
- Waves: Air wave, Water wave, Earth wave, Fire wave. The strongest of the regular combat spells. They require blood runes, among with elemental runes for each cast.
There are another combat spells, however, which are not part of these 4 categories. Examples are Crumble undead, God strikes (Saradomin strike, Flames of Zamorak, Claws of Guthix) etc. These spells damage the enemy but also give certain bonuses like decreasing armor. Another set of combat spells is the weakening spells. They decrease your opponent's strength, attack or defence levels by 5%, 10% or 15%, depending on the "tier" of the casted spell. Last but not least, the standard spellbook also has two spells (Bind and Snare), which prevent the opponent from moving for 5 or 10 seconds.
In the standard spellbook not all the spells are combat-related. Some of them teleport you around the map (Varrock Teleport, Camelot Teleport, Lumbridge Teleport, Ardougne Teleport, Falador Teleport etc.). Some of them can be used for enchating amulets or for certain, unique abilities (alchemy spells or superheat item, which allows you to smelt bars without a furnace).
Some spells have a delay between when you can re-use the spell, generally it is the time it takes for the animation to complete. Some spells are able to be cast without waiting for the animation to finish, for example you can cast a high alchemy spell and use a crumble undead virtually at the same time.
Spells[]
The Standard Spellbook contains 57 spells, which are as follows:
(The "+" sign indicates spells (combat) that give a base amount of xp plus 2 Magic xp for each damage point, as well as 1.33 HP xp)
Spell | Level | Xp | Runes | Effect/Max Hit |
---|---|---|---|---|
Wind Strike | 1 | 5.5+ | 1 Air, 1 Mind | 2 |
Confuse | 3 | 13 | 3 Water, 2 Earth, 1 Body | 5% Attack reduction |
Water Strike | 5 | 7.5+ | 1 Water, 1 Air, 1 Mind | 4 |
Enchant Level 1 Jewelry | 7 | 17.5 | 1 Water, 1 Cosmic | Used on Sapphire Jewelry |
Earth Strike | 9 | 9.5+ | 2 Earth, 1 Air,1 Mind | 6 |
Weaken | 11 | 20.5 | 3 Water, 2 Earth, 1 Body | 5% Strength reduction |
Fire Strike | 13 | 11.5+ | 2 Air, 3 Fire, 1 Mind | 8 |
Bones to Bananas | 15 | 25 | 2 Earth, 2 Water, 1 Nature | Turns bones in inventory into bananas |
Wind Bolt | 17 | 13.5+ | 2 Air, 1 Chaos | 9 |
Curse | 19 | 29 | 2 Water, 3 Earth, 1 Body | 5% Defence reduction |
Bind | 20 | 30 | 3 Earth, 3 Water, 2 Nature | 5 second snare |
Low Level Alchemy | 21 | 31 | 3 Fire, 1 Nature | Converts items into gold (general store prices) |
Water Bolt | 23 | 16.5+ | 2 Air, 2 Water, 1 Chaos | 10 |
Varrock Teleport | 25 | 35 | 3 Air, 1 Fire, 1 Law | - |
Enchant Level 2 Jewelry | 27 | 37 | 3 Air, 1 Cosmic | Used on Emerald Jewelry |
Earth Bolt | 29 | 19.5+ | 2 Air, 3 Earth, 1 Chaos | 11 |
Lumbridge Teleport | 31 | 41 | 3 Air, 1 Earth, 1 Law | - |
Telekinetic Grab | 33 | 43 | 1 Air, 1 Law | Picks up items from a distance |
Fire Bolt | 35 | 22.5+ | 3 Air, 4 Fire, 1 Chaos | 12 |
Falador Teleport | 37 | 47 | 3 Air, 1 Water, 1 Law | - |
Crumble Undead | 39 | 49 | 2 Air, 2 Earth, 1 Chaos | 15 |
Wind Blast | 41 | 25.5+ | 3 Air, 1 Death | 13 |
Superheat Item | 43 | 53 | 4 Fire, 1 Nature | Smelts one ore without need of a furnace (Smithing Level and coal still needed) |
Camelot Teleport | 45 | 55.5 | 5 Air, 1 Law | - |
Water Blast | 47 | 28.8+ | 3 Air, 3 Water, 1 Death | 14 |
Enchant Level 3 Jewelry | 49 | 59 | 5 Fire, 1 Cosmic | Used on Ruby Jewelry |
Iban Blast | 50 | 42.5+ | 5 fire, 1 Death, Iban staff | 25 |
Snare | 50 | 60.5 | 4 Earth, 4 Water, 3 Nature | 10 second snare |
Magic Dart | 50 | ? | Slayer Staff, 1 Death, 4 Mind | 18 |
Ardougne Teleport | 51 | 61 | 2 Water, 2 Law | - |
Earth Blast | 53 | 31.5+ | 3 Air, 4 Earth, 1 Death | 15 |
High Level Alchemy | 55 | 65 | 5 Fire, 1 Nature | Converts items into gold (Bandit Camp general store prices) |
Charge Water Orb | 56 | 66 | 30 water, 3 cosmic, 1 Glass Orb | - |
Enchant Level 4 Jewelry | 57 | 67 | 10 Earth, 1 Cosmic | Used on Diamond Jewelry |
Watchtower Teleport | 58 | 68 | 3 earth, 2 law | - |
Fire Blast | 59 | 34.5+ | 4 Air, 5 Fire, 1 Death | 16 |
Charge Earth Orb | 60 | 70 | 30 Earth, 3 Cosmic, 1 Glass Orb | - |
Claws of Guthix | 60 | 35+ | 4 Air, 1 Fire, 2 Blood, staff of Guthix | 30 |
Saradomin Strike | 60 | 35+ | 4 Air, 2 Fire, 2 Blood, staff of Saradomin | 30 |
Flames of Zamorak | 60 | 35+ | Air, 4 Fire, 2 Blood, staff of Zamorak | 30 |
Trollheim Teleport | 61 | 68 | 2 Fire, 2 Law | - |
Wind Wave | 62 | 36+ | 5 Air, 1 Blood | 17 |
Charge Fire Orb | 63 | 73 | 30 Fire, 3 Cosmic, 1 Glass Orb | - |
Water Wave | 65 | 37.5+ | 7 Water, 5 Air, 1 Blood | 18 |
Charge Air Orb | 66 | 76 | 30 Air, 3 Cosmic, 1 Glass Orb | - |
Vulnerability | 66 | 76 | 5 Earth, 5 Water, 1 Soul | 10% Defence reduction |
Enchant Level 5 Jewelry | 68 | 78 | 15 Earth, 15 Water, 1 Cosmic | Used on Dragonstone Jewelry |
Earth Wave | 70 | 40+ | 7 Earth, 5 Air, 1 Blood | 19 |
Enfeeble | 73 | 83 | 8 Earth, 8 Water, 1 Soul | 10% Strength reduction |
Teleother Lumbridge | 74 | 84 | 1 Soul, 1 Law, 1 Earth | - |
Fire Wave | 75 | 42.5+ | 7 Fire, 5 Air, 1 Blood | 20 |
Entangle | 79 | 91 | 5 Earth, 5 Water, 4 Nature | 15 second snare |
Stun | 80 | 90 | 12 Earth, 12 Water, 1 Soul | 10% Attack reduction |
Charge | 80 | 180 | 3 Air, 3 Fire, 3 Blood | Increases the power of the arena spells |
Teleother Falador | 82 | 92 | 1 Soul, 1 Law, 1 Water | - |
Tele Block | 85 | 80 | 1 Law, 1 Chaos, 1 Death | Prevents your target form teleporting |
Teleother Camelot | 90 | 100 | 2 Soul, 1 Law | - |